There are several varieties of potions and trinkets that you can buy in the shop. Trinkets will give you special powers while potions will boost one stat at the expense of another. They are available for purchase at the store and discovered once are listed in The Vault in order as marked by the # column.
Potions[]
Potions are a means to quickly improve your Hero's stats. Each one improves one stat by 2 points but lowers a different stat by 1.
# | Item | Cost | Description | Effect_____ |
---|---|---|---|---|
11 | 15g | Attack is the best defense for the fragile beasts that hide in the shadows. | +2 Strength
-1 Vitality | |
12 | 15g | When a single blow can crush your enemy, you can afford to take your time. | +2 Strength
-1 Agility | |
13 | 15g | Spongy flesh may tear away, but it's your bones that keep you standing. | +2 Vitality
-1 Strength | |
14 | 15g | To those of stone, mortal lifetimes pass like leaves on the wind. | +2 Vitality
-1 Agility | |
15 | 15g | Strike quick, strike light, then strike again. | +2 Agility
-1 Strength | |
16 | 15g | They'll want to kill you, but first they'll have to catch you. | +2 Agility
-1 Vitality |
Artifacts[]
# | Artifact | Cost | Description | Stacks? |
---|---|---|---|---|
17 | 64g | A whirlwind of air-magic floats around and damages enemies it touches | Yes | |
18 | 112g | An axe that comes alive when you use magic. Use movement to fling it at beasts | Yes | |
19 | The holy text of the Sun Ray cult. A holy book that follows you and periodically fires a spell | Yes | ||
20 | 50g | A dusty volume that follows you around and periodically fires a spell. The Flame monks abide by it's words | Yes | |
21 | 36g | A living tome that follows you around and periodically fires a spell. The pages are soaked with tears | Yes | |
22 | 144g | A protective shield which floats directly behind you. | No | |
23 | 80g | Stand on pentagrams to heal your wounds | No | |
24 | 54g | Drink the life from your enemies and heal yourself every time you draw blood, however the curse halves your health | No | |
25 | Heal by attacking enemies, but only when bleeding yourself | No | ||
26 | 32g | When you are bleeding, you run like the wind. | ||
27 | 10g | The bone charm activates when you are bleeding near death, and doubles the damage of your blows | No | |
28 | 14g | When you are bleeding near death, the gem comes alive to hasten your attacks | ||
29 | 60g | When you're bleeding, the eye activates to reduce the damage you take | ||
30 | 48g | This mythical item grants you double XP and a significant store discount, but only while you are bleeding | ||
31 | 128g | A protective shield which circles you when you are bleeding | Yes | |
32 | It takes less damage to get you bleeding | |||
33 | Bleed for a short time after every hit you take | |||
34 | 28g | Consume a human heart to permanently increase your health by 1 | Yes | |
35 | 32g | Devour this heart and your monsters all get 1 extra health | Yes | |
36 | Swallow this toe to increase the speed of all your monsters | Yes | ||
37 | Clutch this hand and your monsters' special attacks all recharge faster | Yes | ||
38 | Stab your palm with the point of this tooth, and all your monsters gain strength | Yes | ||
39 | Taken from a fallen soldier. Comes to life and boosts your strength when on a kill streak of 5 or more | |||
40 | Found on a dead courier. On a kill streak of 5 or more, it awakens and boosts your speed | |||
41 | Stolen from an old magician. On a kill streak of 5 or more, your spells recharge faster | |||
42 | Stripped from a disgraced general. Kills earn you more XP when on a kill streak of 5 or more | |||
43 | The doctrine speaks of increasing your magic efficiency, allowing your spells to recharge faster | Yes | ||
44 | The forbidden writing explains a method of imbuing your spells with more damage | Yes | ||
45 | The ruby comes alive when you are on fire to heal your wounds | |||
46 | The sapphire comes alive when you are frozen to heal your wounds | |||
47 | The emerald comes alive when you are poisoned to heal your wonds | |||
48 | 64g | Attack when standing in a pool of blood to summon a deadly strike from above! | No | |
49 | 60g | When standing in blood, fire magic swords when you attack | No | |
50 | 72g | Upon taking damage you drop pools of acid which may damage your enemies | No | |
51 | Vile magic infects your monsters. When killed their corpses will swell, then violently explode | |||
52 | The devil's luck in this vile object lets it's owner wheedle a 20% store discount | Yes | ||
53 | The thorn works it's way into your flesh, and you gain 15% more wrath when heroes level up | Yes | ||
54 | Purchased from an old hag by a greedy merchant. Cuts store prices to 35%, but intermittently transforms you into a toad | |||
55 | 80g | Increase the damage you deal with traps | Yes | |
56 | This mysterious ghostly substance increases the ectoplasmic storage capacity of a spirit | Yes | ||
57 | This strange ghostly slime imbues your spirit with power, increasing the effectiveness of each ectoplasm collected | |||
58 | Chant this horrid tune to rob the leading hero of a random artifact | Consumed | ||
59 | Sing these eerie tones to steal gold from the leading hero | Consumed | ||
60 | Shout this hars melody to swap weapons with the leading hero | Consumed | ||
61 | Hum this atonal strain to switch all gear with another hero at random | Consumed |
Special Drops[]
These are all items that can only be obtained through slaying specific monsters as the Hero.
Eye of the Beast[]
Fires pink orbs for a short time upon acquisition.
- A rare drop from the Eyebeast .