Weapons are aplenty in the dungeons of Crawl, and are acquired primarily by purchasing them with gold at the Blacksmith room on each dungeon level. The weapons available for sale are randomly generated per dungeon level, and each weapon has the potential to have a randomly-assigned property (such as "Blessed") which alters the weapon's performance, name, price, and description (e.g. "unnaturally high damage / low attack speed for a Katana"). When examining a weapon for sale, the description text also provides a quick comparison to your current weapon in terms of +/- in the categories of Value, Damage, Attack Speed, and Range; improvements are highlighted in green, while downgrades are highlighted in red. Extraordinary qualities (both positive and negative) are also highlighted in purple and/or cyan.

Once a weapon is bought, it cannot be bought by any other player-hero on that dungeon level, nor may it be resold, but it will provide a discount on your next weapon purchase. Weapons are specific to and retained by the player buying them; if that player dies, the succeeding player does not inherit the weapon, but reverts to the weapon the new player last used as a human.

Weapons[edit | edit source]

#

Weapon Type

Description

01

Rusted Blade (Default Starter)

An old rusted blade with a dull edge.

02

Shiv

A quick and nasty stabbing blade.

03

Dagger

For those who favour speed and accuracy over range and power.

04

Cutthroat

The weapon of choice for the quick fingered thief.

05

Magic Dagger

A light dagger imbued with powerful magic. 

06

Club

A heavy club. Unwieldy, but effective.

07 Magic Club A heavy club imbued with powerful magic.
08

Battle Axe

A rough tool of steel and wood, these axes strike with great power, though heavy and slow to swing in battle.

09 Shortsword A short bladed sword with well balanced strength, speed and range.
10

Katana

A thin blade that whistles through the air.

11 Broadsword A downward strike with this heavy blade has devastating force.
12 Bloodletter The needlefine blade will leave a million fine cuts on your enemies
13 Warcleaver A carefully timed slash can cut a charging horse in two.
14 Heroblade Modeled on the blade carried by Bonethel, hero of the marshes. Famed for leaping into the midst of battle, scattering foes in all directions.
15 Khopesh "Then the fanatic was upon us, shrieking and spinning that anchient curved blade like a whirlwind, naked but for the entheogenic warpaint".
16 Darkblade "The ground shook as if in pain as Ernos thrust his heavy blade downward".
17

Magic Sword

A blade imbued with powerful magic.

18

Estoc

Although dull edged, a thrust of this huge sword can puncture the heaviest armor.

19 Longsword A heavy two handed sword with a long reach.
20 Greatsword An upward thrust of the heavy greatsword will cleave your enemies in two.
21

Claymore

This colossal blade strikes downward like thunder.

22

Scimitar

This heavy curved blade could cut a spinning arc through the toughest of enemies.

23

Magic Longsword

A heavy blade imbued with powerful magic.

24 Spear Their long range is favoured by hunters and warriors alike.
25 Javelin A spear light enough for throwing.
26 Halberd A long spear with a slashing blade.
27

Partisan

A battle spear capable of slashing and being thrown.

28

Magic Spear

A spear imbued with powerful magic.

29 Throwing Knives Good up close and at range. For the cutpurse that likes to keep their distance.
30 Kunai Dual throwable knives, favoured by the assassin's of Atur.
31

Katar

Dual Hand blades for melee slashing.
32 Hand Knives
33 Magic Hand Knives Throwing knives imbued with powerful magic.
34

Sling

A makeshift ranged weapon.

35 Magic Sling An enchanted ranged weapon.
36

Bow

A flexible bow of yew and catgut. Fires arrows at moderate speed.

37 Magic Bow A Bow etched with magic runes.
38

Crossbow

Fires a powerful bolt, but takes time to reload.

39 Repeater Fires multiple bolts with a short delay between each.
40

Magic Staff

A staff imbued with powerful magic.

For more information, see the appropriate category:

Weapon Properties[edit | edit source]

Property Name

Effect

Blessed

Grants a variable amount of extra experience.

Barbed

More damage

Charming Decreases shop prices

Thieving

?% Chance of stealing gold.

Burning

?% Chance of fire magic.

Glacial

?% Chance of ice magic. 

Bomb ?% Chance of exploding hit.
Life Stealing ?% Chance of life stealing.
Deep Sea ?% Chance of water stike.
Cosmic ?% Chance of electric strike.
Plasm ?% Chance of plasm strike.

Swift

Fast attack speed.

Elite

High damage.

Master's

Both Elite and Swift.

Corrupted

1.5x damage, but makes the hero insane.

Awkward

Low attack speed.

Dull

Poor damage.

Unbalanced

Lower attack speed.

Rusted

Less damage.

Glutton's

Low attack speed and poor damage.

The Sun Ray

Shoots the same ray as the Laser Trap at the end of the weapon combo.

The Speartrap

Summon the same spears as those from the Spear Trap

The Rat

Fires a projectile identical to the Sewer Rat at the end of the weapon combo.

Bloodstrike

Summon three giant swords in the direction you are facing at the end of the weapon combo.

Blasting Orb

Fires a projectile identical to the Masked Wizard .

The Boulder

Fires a boulder identical to the Moss Giant .

Toad Curse

Temporarily turns enemies into harmless toads like the Coven.

The Cyclone

Summons cyclones at the end of the weapon combo identical to the Cyclone Summon spell and the Follower Cyclone .
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